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“Here we deal with non-stop action! Any upgrading in Collapse is supposed to increase the dynamics of fight, to make it more efficient and spectacular. With the cold steel it means learning new combos and counter-strikes. With the fire-arms you will be increasing fire power, rate of fire, accuracy of the shooting. Also you will be able to perfect your fighting acrobatics skills: learn to run over the walls, to roll over in many different ways, to dodge the blows. Besides, the main character can develop his energy blows and get new impressive capacities”.
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"The whole thing will play out as a third person action title, with an over-the-shoulder camera perspective. Instead of being a straight-ahead run-and-gun affair, Collapse will feature a deeper, combo-oriented combat system. How this will play out exactly remains to be seen given that the game walks the line between the use of firearms, fisticuffs, and melee weapons. Moreover, the combos will be performed by mouse and keyboard, which could prove an interesting change of pace from doing so on a standard gamepad".
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"The developers put the biggest emphasis on gameplay, which combines martial arts style fighting with blade weapons and firearms along with cutting edge game mechanics and graphics; all optimized for the PC. The player has the option to use many different weapons, thus choosing his/her own playing style and tactics. In addition, he/she will be able to use special attacks, which will influence time and dimension factors. Add exceptional battle dynamics and loads of destructible objects and you will love the cocktail that results! :)"
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"…We just wanted to create a game, which would be, as much as possible, clear to players, but at the same time would introduce something really new. But it’s not half of the main thing! We wanted it to be really impressive with some unique trait, so that it would take your breath away! A whole new world, where the reality of our world is crossed with unknown matters”…
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